Monday, January 25, 2010

Simply Maya Furry Yeti


The Holiday Tutorial is designed for new to intermediate Maya users. In this project you will learn how to create your own complete digital illustration from start to finish. We begin by modeling our main character, a snow yeti, by using images planes for reference and then we'll model all the basic shapes using nurbs primitives. Once we have the shape and size right, we'll convert into polygons to add detail. We will also cover converting back and forth to sub-d as well to help with shaping details. After our character is complete we switch to modeling the set using a lot of the same techniques.
You will then begin the texturing process for both. You will learn how to lay out a flat effective UV map for painting in Photoshop as well as learn how to use tools such as UV's cut and UV's sew and move. The painting of our illustration is done in Photoshop where you will learn how to build up layers of color to create cool looking skin for our yeti as well as ice for our cave. After the texturing its time to move into some Maya fur work to give our yeti some white fur to keep him warm. You will learn how to add fur to your model as well as manipulate it so it all goes in one direction. You will also play with size, length and "baldness". Finally, its time for lighting work. You will learn how to create lights, adjust their settings and add cameras to get your final composition.

Parts:
1 -5 Deal with the Yeti character modelling
6 - 8 Deal with the Yeti character UV mapping
9 - 11 Deal with the Yeti Texturing
12 - 13 Deal with the Scene Modelling
14 Deals with the Scene UV Mapping
15 - 18 Deal with the Scene Texturing

Installation Notes
1. Unrar
2. Burn/Mount
3. Enjoy!
 

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Wednesday, January 13, 2010

Website Design Extreme Website Makeover

Post of a Day: Total Training – Website Design Extreme Website Makeover
John Ulliman is an authorized instructor for Macromedia’s studio of products and principal of his own project development company, where he works closely with the major multimedia software companies. John has been teaching ever since he first started using a computer. Currently, he focuses on the products he uses to make animation magic work, with the intention to bring as much practical experience to his lessons as possible.
These video tutorials equip you with the skills necessary to turn an ordinary website into one that’s content-rich using popular web design and development tools: Dreamweaver, Fireworks, Flash, Contribute, Photoshop, and Illustrator. You’ll be amazed at how easy it is to combine these programs interchangeably. John shares his expertise to help you understand how to ensure compatibility across multiple browsers and platforms.

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Monday, December 7, 2009

Mental Ray Construction


* Architectural Interiors

* DayArchitectural Interiors

* NightArchitectural Exteriors

* DayArchitectural Exteriors

* Night. Learn how to setup & render a basic (still-frame) architectual scene using 3ds Max & mental ray.

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150 Video Tutoriales For 3D Studio Max



If you’ve ever had the joy of using 3D Studio Max, then you know how hard it is … but now I bring you these tutorials to help you make the best 3D design daring never before seen …

General:
150 videotutoriales mov format, expressly purchased on eBay, now available here and best of all in direct download, because you asked for arrived and wanted more videos from the network, there are no excuses for your designs in three dimensions.
The quality of the videos is the best you can find English language is very understandable, while it is most graphic so do not forget that English, then these to a baby would understand. The videos are aimed at both people who recently known as the 3D world for veterans in the field.
For a better diffusion is to ъltimaversion winRAR compressed and has been divided into parts of 200 MB, the material must be decompressed in its entirety in a single folder, since it can display them in an orderly and easy to understand.

The content of the videos are as follows:
Learning Volume 1
Introduction
Introduction to 3D Studio Max
Creating objects
Modeling with curves
Polygonal modeling
exercises
Learning Volume 2
Texturing and Maps
Animation
Final rendering of light
Conclusion
Modeling Volume 1
Introduction
Starting to model
Polygonal modeling
Polygonal modeling a human body
Modeling with Spline and Path
Modeling a head with Spline
Modeling Volume 2
NURBS Modeling
Modeling a car with NURBS
Conclusion

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Gnomon WorkShop Environment Creation For Production



In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

Tim Jones is a CG Supervisor specializing in environment modeling, lighting and compositing for a wide variety of projects ranging from game cinematics and ride films to television commercials and film. He received duel degrees in the fields of architecture and illustration from Lawrence Tech. After several years doing freelance and working for an architecture visualization firm he has made the switch to entertainment and is now working for Blur Studio. Tim's work can be seen in game cinematics and commercials such as Warhammer 40K, Hellgate: London, Ghost Recon 3, X-Men Legends 2 and Call of Duty: Finest Hour.

Topics Covered:
Understanding Perspective
Layout Modeling
Preplanning
Environment Modeling
UV Mapping
Texture Painting
Modeling Destruction

CHAPTERS
01: Understanding Perspective
02: Layout
03: Pre-planning your Modeling Approach
04: Modeling
05: UV Mapping
06: Texture Painting
07: Modeling Destruction

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